I usually refer to them as ‘charming’ but even I’m not sure about that, particularly when they zoom in and ALL YOU CAN SEE ARE SPRITES IN 300% CLOSE-UP – that is not a sight to see. I’m not entirely sure they were back then. Like, seriously, these graphics are not good anymore. They were acceptable back in the early days of the PS1 but now, you look at them and you actually feel violated. These 2D sprites can jar against the backgrounds and can right royally destroy your eyeballs with their nowadays-awful look. It is made up of 3D blocks and 2D sprites. Grammar ATROCITY aside, this is basically what the game looked like. That sounds the perfect recipe for an RPG right there! My my my, how did that happen!īefore I got all plot-heavy on you, let me show you this: One of them dies, you’re basically staring down the barrel of a load gun. However, this is not advisable when your party consists of three people. You can counterattack everything till the cows come home but that isn’t a good idea when essentially what will happen is twelve enemies will attack you in their turn and you have to wait for all of them to finish attacking before YOU can heal yourself BECAUSE YOU WILL DIE A LOT. So here’s the thing: this is a turn-based strategy RPG somewhat in the style of D&D in that characters inhabit the space on one block only, can move a certain number of squares only and can essentially attack one thing ONLY. I’m going to do that when we get to the story anyway. Suffice to say that took me a bit of getting used to. So in order for me to know what the flamin’ ‘ell I’m doing, I have no choice to actually delve into the thing and get on with it. But anyway, the version that I own is in English but the entirety of the manual and the blurb on the back is in every language BUT English. Spotting this in the pre-owned section of my local computer centre, back before it turned into being just a place that sold computer parts and I’m not entirely sure it still exists because I don’t live there anymore and nobody tells me these things. The dual-turn system permits both the player and the computer to move one unit on the battlemap simultaneously.So you remember when I said that Konami dug their hands into the RPG waters for the first time with Suikoden, forever known as Suikoden 1 to me because REASONS, I did also mention this little overlooked gem that they created. This is achieved through the armour and weapon systems, skills must be learned through equipping weapons and earning enough points to master them, while armour determines the characters hit points and magic points as well as movement rates and defence.Ĭombat in Vandal Hearts II is done using a new Dual-Turn System, stated as being an Active Time Battle system for tactical RPGs. Warriors can be changed to Healers without any penalties. Vandal Hearts II boasts over 120 different weapon and armour combinations and the game features non-set classes unlike many other RPGs. Town maps are a screenshot of the town with locations of interest selected from the menu on the right of the screen, featuring the local tavern, shops and little else except where the story deterermines otherwise. Some locations open up only to advance the story. The dots on the overworld map have been divided into two sections, battle maps and town maps with all but a select few maps being re-visitable. Players travel over the overworld map by clicking on the points of interest and moving towards the location they have chosen. The overworld features a basic map of the country with dots to mark the location of points of interest. Vandal Hearts II uses a three-map layout of an overworld map, town map and a battle map.
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