Why didn't I do this before you ask? Because at the time I felt no need for it with this character - but after the fact.bad decision. The figure has basic articulation but for the first time, no ankle joints.I hope to possibly go back in and facilitate the additional articulation. I lack the ammo belt and holster - and a few other details. Here is a 90% complete sculpt of Lumbra from the comic series Dark Times. I hope to get some more working in the next couple months. She is going to be a challenge to paint!Īlright - Pirates/Smugglers.unfortuately I have only one to show you right now. I completed the facial sculpt and some of the upper body - still have some details to finalize before moving to the lower body. Very excited to begin work on him!Ī final Bounty Hunter update is that of Mika, a Farghul hunter from the Rupublic comic series. The figure will feature basic articulation - I will attempt to introduce soft goods.I haven't decided yet.but I found a shell for the hat!! It may be a tad large but I will scale it down before details are added. The skeleton (a mix-match of 6 different figures) is taller than that of the usual 1:18 scale - lanky, with a long upper torso and neck. Below is the completed skeleton -again, Embo will be representing a real world sculpt, not that of the animated version - so expect him to be a tad bit "thicker" in the legs and arms, and a bit around the waist.but not much. Speaking of the The Clone Wars, it brings me to my next piece.and it is unusual for me get so excited about a new character that I get right into working on a sculpt.I am speaking of the Kyuzo Bounty Hunter, Embo. Aurra will represent a real world sculpt, not animated - I think Hasbro will have a great version in the Clone Wars animated style. I'll then begin to sculpt from the neck down while working on the head seperately. So you see how I basically begin a piece - I build the skeleton, then begin to add on one piece at a time.in Aurra's case, I intend on shortening and articulating the forearms. I hope to improve on Hasbro's take with Aurra Sing.Below is the first glimpse of a very early (and very creepy) WIP shot.kinda remingds me of the skinny alien from Close Encounters. He is completely articulated and a solid build - very happy how this guy is turning out. Some images showed Furlag sporting a bandolier which I will include as an accessory. Still have to complete his utility belts and various other details. The arms and legs are unnaturally long and lanky and he's a bit taller than your usual 1:18 figure - I will take some scale shots when completed. I believe I introduced you to the early stages of this sculpt with my last posting.well, suffice to say I've been busy :) Check out the update. How about Furlag?.Check him out on star wars wiki. We've all heard of Boba, Bossk, IG-88 etc. If you're at all educated in expanded universe lore, you'll find plenty of scum and villainy to choose from! LOL! I've began work on a series of figures which I find most interesting.Bounty Hunters, Smugglers and Pirates. Weird.From the shadows of the Mos Eisley Cantina to the pages of comic books, the Star Wars underworld sports some facinating characters. He's this unchanging, uncompromising rock that other characters bounce off. Simon Furman said in 2011 that the character was still popular because "he'll never change or compromise or grow or repent or agonise like most comic book characters. This led to a third version of Death's Head, Death's Head 3.0, created by original Death's Head writer Simon Furman. Later, in 2005, fans used a poll on Marvel's website to vote for the character's return. This version of Death's Head also inspired two spin-off characters, Death Wreck and Death Metal, each of which starred in its own miniseries. The character was later redesigned and relaunched as Death's Head II, acting as one of the flagship characters for Marvel UK's 1990s expansion. Furman said he chose the name Death's Head for the character while being unaware of the "Nazi-connotations of the name", referring to the Waffen-SS Totenkopf Division, whose name translates to "death's head". Furman originally planned to have Death's Head debut in his stories for Marvel's licensed title The Transformers, but believed that characters appearing there "were prone to be absorbed into that title's catchall copyright," allowing Transformers toy-line owner Hasbro to contest its ownership. The character was created by writer Simon Furman and artist Geoff Senior for the company's Marvel UK imprint. The original Death’s Head is a robotic bounty hunter (or rather, as he calls himself, a "freelance peace-keeping agent"), and often ends sentences with "yes?".
0 Comments
Leave a Reply. |